Feeligo is the new way to monetize, engage and grow a specialized social network by selling virtual goods to its members.
Virtual goods are a huge market, with $3.7 billion Europe+USA in 2011. They consist of in-game items, avatars goods and virtual gifts, which are a successful source of revenue for leading social networks; in 2009, Facebook made $75 million selling virtual gifts. But for millions of niche social networks, implementing virtual gifts successfully is still too complicated.
Feeligo makes it a no-brainer, with a pluggable “virtual gifts store” which is easy to install, customizable, complete with analytics and marketing tools, and generates engagement and revenue sharing. It’s Google Ads for the social web, without the nasty ad banners!
Cuisine with a Conscience
O-food combines the appeals of fast food with care and respect for people and planet - but first and foremost an authentic culinary experience. To achieve this ambition, Jens teamed up with former two-Michelin star Chef, Mikkel Maarbjerg, and his partner, Nikolaj Kirk, to create a unique menu reflecting a modern fast food concept with high gastronomic aspirations.
Using fish from sustainable stocks and fresh produce in its imaginative and healthy recipes. O-food exploits a gap in the market for a convenience concept that addresses the need for genuine culinary authenticity combined with health and convenience.
Student mental health is a central concern to Higher Education Institutions (HEIs). HEIs have an obligation to provide wellbeing support. While demand for these services is increasing, HEIs face significant budget reductions. As a result, there are often long delays in meeting student needs, risking escalation of the problems and an increased probability of student drop out. Recent fee increases add further pressure on HEIs to enhance ‘student experience’ mean a more practical approach to delivering student support is needed urgently.
iConcipio offers ‘mypassporter’, an online system, which addresses both the wellbeing and educational needs of HE students. Students engage with their difficulties through answering an interactive questionnaire, or selecting directly from a list of topics which are relevant to them. A suite of videos demonstrates coping techniques using animated characters or objects. Students can practise these techniques and use a rating system to monitor progress.
Cardiovascular disease is a leading cause of death nowadays, responsible for 50% of all deaths in the western world and is mostly related to disorders of the arterial wall, such as atheroscleroses and aneurysms. The state-of-the-art method to treat these disorders is a minimally invasive vascular intervention with the deployment of a tubular structure — stent — inside the diseased vessel. During the surgical intervention, the optimal design and placement location of the stent in the vessel is of the paramount importance to avoid complications, as indicated by clinicians. However, nowadays it is neither possible to determine the best parameters of the stent for a given patient in a rigorous manner, nor to assess the way the device will ‘sit’ inside the vessel.
Our idea is to create a software platform that would allow for the direct and interactive virtual positioning of the device in the artery, enabling a clinician to perform rehearsals of the intervention, choosing the most optimal device and deployment position for each patient. Such rehearsals would play a transformative role in aiding clinical decision making on a patient-specific basis and also give rise to overall improvements in treatment outcomes and in implant design.
Swogo offers the simplest way to make the best purchase decisions. Consumers make complex decisions about products and services everyday, from shopping for electronics, to buying a car, or even booking a holiday. More people are shopping online than ever, but making the right choice still isn’t easy. Making a decision requires endless research, and online reviews are contradictory and time-consuming. Search engines point users to information, not answers. We help consumers make purchase decisions like experts, in just 60 seconds.
Our target market is the 77% of consumers who are overwhelmed by technical specifications. In order to further target our marketing efforts, we have identified a further seven key audiences. We have just closed a deal with a major price comparison service, which allows us to implement a PPC business model. At the end of each recommendation, the user is then shown the best price from a selection of retailers, when the user clicks on this, we are paid. The service is free to users.
Be My Eyes
Be My Eyes works on the development of a service that establishes a live video-interface connecting severely sight impaired with a community of volunteers who can help with tasks requiring visual assistance via smart-phones - utilizing cameras in smart-phones and existing video conference technologies.
By using Be My Eyes, the severely sight impaired will be able to get help in many more situations than it is the case today. Thus, they will not rely on people on-site willing to help - it would only require a smart-phone with our application and a 3G/4G Internet connection. The service will create a feeling of independence for the users; they can easily come in contact with people who have expressed their willingness to help. It is more about the help supplied on a volunteering basis and less about the help resulted from the social pressure.
Revolutionize the way people plant their own food.
Easy-to-use homegarden box that involves a ‘lego’ assembling concept. It is offered in different options according to the preference of the client. In addition, the box used is designed in a way that can be placed as an item part of a third device in the hydroponic system.
As a first step our customers can buy a basic pocket garden box via the Internet. Additional to it they can order special vegetables and spices, which can be added to this box and gets priced accordingly.
GetHealth is a mobile and online platform which helps people improve their health through social interaction and gameplay with their family and friends! Our beta users describe us as the “”Foursquare for Health”“, allowing people to check-in to the healthy tasks they do each day, earn points, and motivate their friends to a better healthy lifestyle.
GetHealth is initially aimed at employers as an interactive corporate wellness programme which reduces health care costs such as absenteeism and health insurance. Employers invest in corporate wellness programmes as a way of reducing healthcare costs, such as absenteeism and health insurance.
However, the problem employer’s face is trying to improve engagement in these programmes and also measuring their return on investment. GetHealth aims to solve this problem with an online wellness platform which helps employees achieve their health goals through interaction and gameplay with their co-workers. The company’s aim is to turn GetHealth into an e-marketplace where companies and health organizations can come and purchase the online products they need for their wellness programs.
We are SourceCulture and we bring handcrafted and locally sourced goods of all kinds to the world. From clothing and jewelry to tools and home furnishings, SourceCulture provides global retail access to goods of provenance.
At SourceCulture, we believe we have found a problem or gap in the retail market that needs to be filled. This gap is the inability of individual craftsmen and small boutique lines to access the broader market. This retail void between the consumer and boutique producer exists for a number of reasons, including language barriers, inability to facilitate online sales, cross-border shipping difficulties, and cross currency payment issues.
In the last two years there has been a robust movement toward locally made goods and traditional styling (e.g. Harris Tweed production or Barbour sales). Further, there has been a push back by the consumer against the ubiquity and low quality of cheap products. These two factors comprise the “Made In…” movement. SourceCulture seeks to capitalize on this movement by providing great online retail access to locally sourced goods from across the globe.
Microencapsulation is currently a multi-billion-per-annum industry with established applications in food, cosmetics, pharmaceutical, and consumer products. The current unmet consumer demand is to produce sustainable and inexpensive capsules that can be triggered to release bio-macromolecules. To address this critical challenge, AQDOT was founded based on the scientific achievement of researchers in the University of Cambridge that developed an innovative platform technology to produce microcapsules with greatly simplified manufacturing procedure and unprecedented ability to encapsulate and release high value materials.
Currently we are focusing on the industrial enzyme market, validating technical challenges and building a prototype for the detergent market segment. AQDOT has significant competitive advantage because (1) The manufacturing procedure is considerably simplified at room temperature; (2) the payload per capsule is much higher, saving raw material costs; (3) the enzyme activity is greatly preserved post-encapsulation, and the cargo can be triggered to release on demand.
Dreamups is an open source platform to create and explore sustainable Do It Yourself (DIY) solutions. It is a playground where inventors and eco-thinkers can share new and tested concepts for sustainability development all around the world, from slums to high-tech cities. It is unique, because it is free. Communities in need can find and build sustainable solutions within hours. It is sustainable. It has a transparent follow up, and the best solutions can receive financial help from the community. It is cooperative. The library brings together the “”thinkers”” and the “”doers”” to turn sustainable ideas of the former into real solutions by the latter ones. It is global. It contributes to international and multicultural networking, sharing of ideas, innovations and empowers application in the areas where it is needed.
Everything belongs to the community and we believe there is a great need on sharing sustainable solutions with local communities. Everything on Dreamups is under the shareAlike Creative Commons License, totally free to use, copy, edit and share with community.
Racquet Depot UK was founded in September 2008 by Jack Otton at the age of 14 as an online racquet sports equipment retailer, specialising in tennis, squash, badminton, racquetball, table tennis and injury supports. The company operates worldwide, specifically targeting the end consumer, however, an increasing number of coaches, clubs and so forth are purchasing direct due to the exceptional pricing across many brands.
To date, in excess of half a million pounds of revenue has been transacted with £375,000 of business made in 2012 alone. The customer base is increasing rapidly, exceeding 10,000 customers with 15,000 orders having been shipped to over 100 countries. The company has therefore been trusted by a number of customers, including the CEOs of British Gas, BNP Paribas and Agility Logistics, as well as Jonathan Ross, Amanda Holden and the United Nations.
Finally, there are some particular brands with market dominance that have margins of up to 200% established. Average gross profit margins currently stands at 30%. The company operates from its headquarters in Guildford, Surrey. All logistics and operations are presently outsourced to a distribution company that provide fulfilment to a select number of companies.”